1 00:00:00,610 --> 00:00:01,360 Alrighty. 2 00:00:01,360 --> 00:00:02,140 Great job! 3 00:00:02,140 --> 00:00:05,350 We're now virtually finished with scripting our guns. 4 00:00:05,350 --> 00:00:10,750 I have attached this model to the lecture that contains all of the finished guns with the local scripts. 5 00:00:10,750 --> 00:00:16,360 If you're going to be using this model, make sure you replace all of the animation IDs inside of the 6 00:00:16,360 --> 00:00:22,870 properties for the guns to match the animation IDs that you uploaded to your Roblox account. 7 00:00:22,870 --> 00:00:27,790 Once you're done doing that, you can go ahead and take this model and place it inside of the starter 8 00:00:27,790 --> 00:00:29,800 pack and ungroup it there. 9 00:00:29,800 --> 00:00:33,790 To go ahead and test these guns and change anything you want to tweak. 10 00:00:33,790 --> 00:00:37,900 Because as you know, we have all of the properties inside of the guns. 11 00:00:37,900 --> 00:00:44,530 We can go ahead and adjust so we can go and play, test our game and try out all of our completed guns, 12 00:00:44,530 --> 00:00:49,690 make sure everything is working, and if there's any balancing or any properties in the guns you would 13 00:00:49,690 --> 00:00:52,900 like to change, then you totally have the freedom to do that. 14 00:00:53,170 --> 00:00:57,040 But otherwise, as you can see, our guns are now complete. 15 00:01:03,070 --> 00:01:06,610 And now it's time to move on to the next things we need to script for our game. 16 00:01:06,610 --> 00:01:08,920 So I'll see you in the next lecture.